Mobile Game And App UA: The Complete Guide
Playad Team
Last updated: Aug 30, 2026
Playad Team
Last updated: Aug 30, 2026
App user acquisition is not ecommerce advertising with a different conversion event. Four structural differences drive almost everything:
Everything below follows from those four.
If you read three things, read those. They contain the reasoning the rest depends on.
| Metric | Answers |
|---|---|
| IPM | How hard does this creative pull, independent of bid |
| CPI | What did an install cost |
| Retention Rate | Did the install become a user |
| ARPU | What is that user worth, and over what window |
| Payback Period | When do you get the money back |
Read them in that order. Each one is meaningless without the one after it — CPI without retention is a cost with no counterpart.
The part that surprises people arriving from web advertising.
The practical consequence: never compare iOS to Android at a point in time, and expect to underfund iOS if you allocate on reported numbers.
Worth reading even if you never touch a mediation setting. It explains why a network stops scaling when more budget changes nothing, and why creative quality determines how much inventory you can reach.
Where most of the leverage is, and where the operational constraint usually sits.
Every paid install passes through the store listing, and improvements there lift every campaign, network, and creative at once. It is usually the only step nobody has tested, because it sits between the UA team and the product team.
Most struggling UA operations are stuck at step 2 or step 3 — either paying without knowing what a user is worth, or producing creative one asset at a time.
Judge everything on cohorts, not on installs. Install volume is the metric that is available first and matters least.









